Struct tequila_train_io::GameLauncherState
source · pub struct GameLauncherState {
pub games: Vec<(ActorId, Game)>,
pub players_to_game_id: Vec<(ActorId, ActorId)>,
pub config: Config,
}
Fields§
§games: Vec<(ActorId, Game)>
§players_to_game_id: Vec<(ActorId, ActorId)>
§config: Config
Trait Implementations§
source§impl Clone for GameLauncherState
impl Clone for GameLauncherState
source§fn clone(&self) -> GameLauncherState
fn clone(&self) -> GameLauncherState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameLauncherState
impl Debug for GameLauncherState
source§impl Decode for GameLauncherState
impl Decode for GameLauncherState
source§fn decode<__CodecInputEdqy: Input>(
__codec_input_edqy: &mut __CodecInputEdqy
) -> Result<Self, Error>
fn decode<__CodecInputEdqy: Input>( __codec_input_edqy: &mut __CodecInputEdqy ) -> Result<Self, Error>
Attempt to deserialise the value from input.
§fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>
) -> Result<DecodeFinished, Error>where
I: Input,
fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>
) -> Result<DecodeFinished, Error>where
I: Input,
Attempt to deserialize the value from input into a pre-allocated piece of memory. Read more
§fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
Attempt to skip the encoded value from input. Read more
§fn encoded_fixed_size() -> Option<usize>
fn encoded_fixed_size() -> Option<usize>
Returns the fixed encoded size of the type. Read more
source§impl Encode for GameLauncherState
impl Encode for GameLauncherState
source§fn size_hint(&self) -> usize
fn size_hint(&self) -> usize
If possible give a hint of expected size of the encoding. Read more
source§fn encode_to<__CodecOutputEdqy: Output + ?Sized>(
&self,
__codec_dest_edqy: &mut __CodecOutputEdqy
)
fn encode_to<__CodecOutputEdqy: Output + ?Sized>( &self, __codec_dest_edqy: &mut __CodecOutputEdqy )
Convert self to a slice and append it to the destination.
§fn using_encoded<R, F>(&self, f: F) -> R
fn using_encoded<R, F>(&self, f: F) -> R
Convert self to a slice and then invoke the given closure with it.
§fn encoded_size(&self) -> usize
fn encoded_size(&self) -> usize
Calculates the encoded size. Read more
source§impl TypeInfo for GameLauncherState
impl TypeInfo for GameLauncherState
impl EncodeLike for GameLauncherState
Auto Trait Implementations§
impl Freeze for GameLauncherState
impl RefUnwindSafe for GameLauncherState
impl Send for GameLauncherState
impl Sync for GameLauncherState
impl Unpin for GameLauncherState
impl UnwindSafe for GameLauncherState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> DecodeAll for Twhere
T: Decode,
impl<T> DecodeAll for Twhere
T: Decode,
§fn decode_all(input: &mut &[u8]) -> Result<T, Error>
fn decode_all(input: &mut &[u8]) -> Result<T, Error>
Decode
Self
and consume all of the given input data. Read more§impl<T> DecodeLimit for Twhere
T: Decode,
impl<T> DecodeLimit for Twhere
T: Decode,
§impl<T> KeyedVec for Twhere
T: Codec,
impl<T> KeyedVec for Twhere
T: Codec,
§fn to_keyed_vec(&self, prepend_key: &[u8]) -> Vec<u8>
fn to_keyed_vec(&self, prepend_key: &[u8]) -> Vec<u8>
Return an encoding of
Self
prepended by given slice.