Struct tequila_train_io::Game
source · pub struct Game {
pub admin: ActorId,
pub game_state: Option<GameState>,
pub initial_players: Vec<ActorId>,
pub state: State,
pub is_started: bool,
pub bid: u128,
}
Fields§
§admin: ActorId
§game_state: Option<GameState>
§initial_players: Vec<ActorId>
§state: State
§is_started: bool
§bid: u128
Trait Implementations§
source§impl Decode for Game
impl Decode for Game
source§fn decode<__CodecInputEdqy: Input>(
__codec_input_edqy: &mut __CodecInputEdqy
) -> Result<Self, Error>
fn decode<__CodecInputEdqy: Input>( __codec_input_edqy: &mut __CodecInputEdqy ) -> Result<Self, Error>
Attempt to deserialise the value from input.
§fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>
) -> Result<DecodeFinished, Error>where
I: Input,
fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>
) -> Result<DecodeFinished, Error>where
I: Input,
Attempt to deserialize the value from input into a pre-allocated piece of memory. Read more
§fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
Attempt to skip the encoded value from input. Read more
§fn encoded_fixed_size() -> Option<usize>
fn encoded_fixed_size() -> Option<usize>
Returns the fixed encoded size of the type. Read more
source§impl Encode for Game
impl Encode for Game
source§fn size_hint(&self) -> usize
fn size_hint(&self) -> usize
If possible give a hint of expected size of the encoding. Read more
source§fn encode_to<__CodecOutputEdqy: Output + ?Sized>(
&self,
__codec_dest_edqy: &mut __CodecOutputEdqy
)
fn encode_to<__CodecOutputEdqy: Output + ?Sized>( &self, __codec_dest_edqy: &mut __CodecOutputEdqy )
Convert self to a slice and append it to the destination.
§fn using_encoded<R, F>(&self, f: F) -> R
fn using_encoded<R, F>(&self, f: F) -> R
Convert self to a slice and then invoke the given closure with it.
§fn encoded_size(&self) -> usize
fn encoded_size(&self) -> usize
Calculates the encoded size. Read more
impl EncodeLike for Game
Auto Trait Implementations§
impl Freeze for Game
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> DecodeAll for Twhere
T: Decode,
impl<T> DecodeAll for Twhere
T: Decode,
§fn decode_all(input: &mut &[u8]) -> Result<T, Error>
fn decode_all(input: &mut &[u8]) -> Result<T, Error>
Decode
Self
and consume all of the given input data. Read more§impl<T> DecodeLimit for Twhere
T: Decode,
impl<T> DecodeLimit for Twhere
T: Decode,
§impl<T> KeyedVec for Twhere
T: Codec,
impl<T> KeyedVec for Twhere
T: Codec,
§fn to_keyed_vec(&self, prepend_key: &[u8]) -> Vec<u8>
fn to_keyed_vec(&self, prepend_key: &[u8]) -> Vec<u8>
Return an encoding of
Self
prepended by given slice.